Review In the Polarity Game

 A set of polarity strange but brilliant board was created by Douglas Seaton in 1986 and since then has had mixed reviews. The only components of the game is a central disk of color, cloth, and magnetic disks game, two black and white on top and bottom. Since the game revolves around the magnetic attraction of the disk should be a clear playing field is established.

Even better with two players, you can play with up to four. In all cases, each player gets a stack of five CDs, and they choose to play as white or black. The fabric must be allocated and the red center of the goal should be at the center to act as neutral ground. Then, each player must choose five bands in the material in any organized way. The only exception is that the disks must be far enough from the hard red and in the large circle of fabric. The goal is to build towers with discs, and the base plates on the fabric to the ground level and divided.

If a player's turn, try one of their five records on the canvas and try to oppose another disk, the magnetic field. Insert the disc with the selected color upwards, so that the opposite polarity of the disc draws the fabric. This creates a "slim" and worth a few points. Players can hit as many "hesitant" possible to form a train, but if they make a mistake, which in turn will end. For example, if a disk is not to attract magnetic and evaporates easily, ending the series. In addition, a record player sent a "lean" to a substance stay disk boot, train, and the teams try to win this stack as a "tower" that deserve to get points.

The game ends when a player the disk array and the winning points on the basis of "hesitant" and "towers") is determined. A player could lose the Point Blank game should interfere with the red disc in the center, the magnetic field (thus skip) ever. In general, while the polarity is an interesting game, certainly has its fair share of flaws.


For starters, the game can be hard to find, because the company about five different companies that owned the rights to a process. Moreover, even small items such as watches and credit cards are able to intervene in the game if players are not careful. Moreover, while it is open to four players, the game feels designed for two, a constraint. Furthermore, it is "pending" as magnetic disks "getting used to, and many players are frustrated when they can not recover. Finally, the polarity is not a well known game, but a game for older children and adults to test their agility and skill. Even then, only a certain amount of people interested in this game because it is a step beyond the ordinary.

Instead, the game has some advantages. First, the concept is simply fascinating. This is not the average, and sometimes boring playing cards and pieces of table, but a fantastic display of magnetism by some intelligent game discs. In addition, people who have never seen the game before amazed and want to participate, while others will be jealous of flexibility in their "temporary" equilibrium. What's even better is that the polarity can learn and encourage competitiveness of incredible patience.

Ultimately, for most people, I suggest they should not play with their rules and system elements of polarity, but as a fun game for temperature control of the magnetic force to prove . Enjoy the game for his concept, the game is not difficult and confusing code. This can then play the younger children and teach them that science can be more intriguing. In one breath, for those who want a serious game of patience and skill intensive, the polarity with the traditional rules and mark the point where you have much to offer. In the end, give this game a chance to play what suits you.
 
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